In the most recent New World Community Q&A, Game Director Scot Lane, Senior Producer Katy Kaszynski, and David Verfaillie address a range of player questions, covering topics like Artifacts, Heartrunes, mutation difficulty, and even the playful concept of bee-shooting weapons.
Artifacts, introduced in the Rise of the Angry Earth expansion, will continue to expand with each new season, with each set of artifacts aligned thematically with the season’s content. Further details on these seasonal artifacts are forthcoming. In terms of Heartrunes, Verfaillie mentions that they have reached a point of “critical mass,” indicating that the development of new Heartrunes may slow down, but the possibility of new additions is not ruled out entirely.
The issue of server congestion, a recurring concern following the expansion, is addressed. The team emphasizes the importance of monitoring active users on different servers to prevent queues and prolonged wait times. They acknowledge the frustration associated with perceived population caps on certain servers, but no specific dates are provided for server transfers or additional openings on busier servers.
Questions about the difficulty of the Sandwurm raid and debuff resilience on Mutation 2 and 3 are discussed. Both of these challenges are intentionally designed to be difficult, and there are no immediate plans for changes. Verfaillie notes that Mutation 2 has shown a good win rate in player data, while Mutation 3 is intended to be a significant challenge, especially without advanced strategies and better gear (You can buy cheap New World Gold Coins from MMOexp.com, improve your gears.). The Sandwurm raid is intentionally challenging, and the development team is content with its current state, though they express openness to potentially making the Devourer Heartrune more accessible in the future.
Cross-world Expeditions are revisited, and a playful request for a caster weapon that shoots bees is mentioned. While it adds a lighter touch to the discussion, the idea of bee-shooting weapons in Aeternum is not currently in the development plans.
